Once your car is stacked and you earn enough Speed Points (which you accrue by doing things like near misses, drifts, etc.), you can take out the next Most Wanted car. You can race any of the 100-plus cars you find in the world, but to upgrade each one you have to complete an event that’s tied to a specific car upgrade. The career-building race events are actually tied to each car. You’re always free to hop to the next ride. Jump in a car and do whatever you want, and the game tracks it and suggests objectives via Autolog (including the feats of your online friends). Unlike most games out there, these races unfurl in a subtle way. Freedom and structure delicately intersect in a loose career mode based around beating a list of 10 Most Wanted cars. The open world of Fairhaven is a fertile ground for the Criterion racing concepts of accessibility, freedom, and motor mayhem. With spectacular Burnout-style crashes, the police from 2011’s Hot Pursuit, and the ease of getting new races via Autolog, Most Wanted is a well-sculpted, honed racing machine that delivers an exhilarating experience. It’s about developer Criterion’s ruthless pursuit of its racing vision. Police aside, this game isn’t about any one franchise in particular. Forget that another studio already made a game called Need for Speed: Most Wanted this console generation.
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